Posts Tagged ‘C++’

C++ introspection library and portable industrial graphical components for GPL and commercial use

Hi,
I’ve just found out two libraries which seem to be very interesting.
The first, CAMP, is an introspection library for C++. It appears to be well-thought and easily usable in concrete projects. Indeed, it isn’t (at all !) intrusive, which means you don’t have to modify existing classes to expose them to introspection. The example given [...]


Writing powerful concurrent video-games with ACCLib in C++

I’ve been recently involve in an amazing project, the first multithreaded game engine with real performance on multicore processors.
We are all aware of the lack of video game performance on multicore, this engine claim linear performance scaling on manycore processors.
About x4 performance gain on a quadcore HT corei7 (see here) . Independent results with cinebench [...]