Posts Tagged ‘video-games’

Writing powerful concurrent video-games with ACCLib in C++

I’ve been recently involve in an amazing project, the first multithreaded game engine with real performance on multicore processors.
We are all aware of the lack of video game performance on multicore, this engine claim linear performance scaling on manycore processors.
About x4 performance gain on a quadcore HT corei7 (see here) . Independent results with cinebench [...]